locations/chapters:

  • your apartment
  • protagonist's mood
  • some vehicles
  • specific building
  • elevator-direction?



updates:

  • published: 14.02.2021
  • banner-design: approx. one hour
  • pre-version's title: alley 404



next sequel:

  • no spoilers yet, probably close to 28th of feb.



storyline:

  • Hover textparts for its german language, btw: double-clicking on touchphones will affect the coded lines / get different visuals and probably progresses you to next scenes instead, so I'd recommend playing this and previous/planned versions on either a windows laptop or computer.
  • This game's a sequel based on "alley 404", while this version being bit different in features: more focused on the protagonist/player's mouse-pointer, than referring to a keyboard, btw: when using a computer-screen e.g. for noticing its text-lines than having to zoom or scroll, there's more info in development which refers to the previous webgame that's also playable on the browser.
  • It's also coded in txt, converted as HTML & the title having another reference, same as parts in-game and its origin game ...which path will you choose? (even if you didn't try the first version yet, there's just more variety of interactions included, anyway both games could be played in alternate order)
  • Especially a building will include some more interactive lines with similar codes and bit more highlighted hints which text could let the player reveal more chapters.
  • Some HTML-lines refer to e.g. a timer, while others changing its status by clicks & a date and clock (also some weather-changes) being included in "426th floor", which weren't coded in lines for the previous game so far.

Development log

Comments

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Hi i would like to try your game buts its froze on the text you are stuck in your apartment

Hi & nice to see you here after my feedback on your game too :-)

In my case you'd have to interact with textlines (words) in-game to progress, while there could be some one-ways on purpose, alternate paths & maybe differing in device/browser you'd use and I testplayed every of my published games to get rid of bugs, played it many times after adding new features or editing implemented ones, played it a firefox-similar (open-source) browser on my laptop while keys could appear different if using a phone for loading those textbased games, I guess?

Which lines do you spot on-screen, where you get stuck yet? bold (bit hard to notice) lines quite hint some sections, same with colours and visuals ...clicks varying on interaction if double or single clicked, it also offers german-translation if texts getting hovered some seconds.