coding's review: part1 to game3


First game sounded quite more riddle than strategy-based, while part2 referring to 'simulation', anyway version3 being bit combined with prev. but improved HTML-parts like:

  • fadein/out replaced by 'display=inline/none' & scripttype:'text/javascript' being rather just "script" or optionally located within a font's tag ('i' or 'b' alternates to 'font', with style added to differ its closing-commands)
  • 'newDate' & 'getHours' (optionally planned: 'toLocaleDateString' + 'toLocaleTimeString', exact day of week won't func. that perfect there) referring to realtime-moments in e.g. weather's sub-menu's
  • "sessionsave"-feature: 'localStorage.set/getItem' & webstorage-API'
  • added colorpicker
  • some sections are highlighted or rather casually disguised still possibly referring to explorable parts inside that game's version
  • navigation's area could be interacted with reloading the game (counter for played-games won't increase, compared to itch's button-click)
  • each game gets a backstory referring to title / banner / submitted date / lines in-game / etc.


w3schools-platform gets me inspired for browsing dom-keywords vs. css-parts, btw known critters:

  • switching its truck's lights on/off plenty on times, while switching its reflection-light's colours, hiding its on/off-state somehow
  • some cropped-map's lines won't hide it's other sub-sections, it's html should include no bugs yet
  • ID's are bit 'placebo', anyway like IDID1/etc. they'd affect the areas that were focused
  • truck's pumped air won't refer to the identical pressure if loaded (tried to get fixed in updates)
  • windshield (w/o its game-affected textlines) won't interact that accurate with car-part's loaded lines (also planned to be corrected in-game)
  • some hovered texts are placeholders for translation, will get fixed in updates too

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